February 23rd, 2010
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The 12 principles of animation were created in the early 1930s by animators at the Walt Disney Studios. These principles were used to guide production and creative discussions as well to train young animators better and faster. These twelve principles became one of the foundations of hand-drawn cartoon character animation. The twelve principles, as they are commonly referred to, also helped to transform animation from a novelty into an art form. By applying these principles to their work these pioneering animators produced many of the earliest animated feature films that became classics: Snow White (1937), Pinocchio and Fantasia (1940), Dumbo (1941), and Bambi (1942).
The twelve principles are mostly about five things: acting the performance, directing the performance, representing reality (through drawing, modeling, and read more
We are always interested in new CG tutorials, project overviews and “making of” articles . If you feel your tutorial would be beneficial to the artist community please let us know and we will be thrilled to check it out.
If you want to do the right thing, just submit your tutorial or contact Raj.
How to submit your tutorial
Contact at: best3design@gmail.com
You can send us your tutorial by email. We are looking forward to hearing from you soon! read more
In this tutorial, we are going to create a realistic sails with 3DS Max. You will also learn how to simulate a blowing wind using reactor engine to attan impressing results! So, let’s get started!
Final Result Preview
Modeling 3D Sails
Launch 3DS Max and create a simple mast pole using a few cylinders. Make your mast’s height about 200 Max’s units (placement of other elements is up to you).

Create a plane between upper two horizontal cylinders (as in the image below). That’s our first sail. Change its length and width segments to 30. Make sure your sail doesn’t overlap with the cylinders.
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In this tutorial, we will create a very accurate 3D diamond ring model. We will use 3DS Max to create all the necessary objects and VRay rendering engine to render them! So, let’s begin!
3D Diamond Ring
Here is an example image of 3D diamond ring. To create this ring we’re going to use four different elements and combine them together. Let’s start with the little diamonds.

Modeling 3D Diamonds
If you’d like to have accurate model of a diamond you have to check their ratios and shapes first. If you’d like to have just a diamond not knowing how does it look like you will end up with some unrealistic model. We are certainly going to use real ratios and we’ll create as realistic model as possible. I’ve made a quick sketch (don’t use it as a reference image because it’s not precise).
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EAR BUILD 30
The basic concept is to start with the nexus of skull, jaw, neck and ear hole as the topography out of which the ear is constructed. Make the topography, the cup, the outer ear, and finally the ear canal. Essentially build the ear from the inside out. Most of the tutorials I have seen start with the major shape of the ear and sub-divide to shape the detail. I found it much easier to understand the ear shape as an organic growth which grows out of the ear hole of the skull. The ear then becomes a convoluted funnel and the building becomes easier. The mid point of the funnel is the intersection where the ear joins the head.
This is the starting shape.

Add four edge loops and remove the edges of the center polygon.

Adjust the vertices along to flow along the shape and extrude the center poly.
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Today we are going to talk about modeling difficult objects of rotation. The sense of my method of modeling of such surfaces is simple first the flat model is done and then turned off in a tubule. So it is possible to make tire covers for jeep or plastic bottles for water. So we are going to begin with a tire cover:
First of all it is necessary for us to make one segment of a tire cover. We shall do it of a plane:

After that, on the top view, it is necessary for us to move a few vertexes at a plane that such detail has turned out here:
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Flash components are installed by using the Adobe Extension Manager. You need to have this software installed before continuing with the component setup.
You can download the Extension Manager from http://www.adobe.com/exchange/em_download/
After you have downloaded the component package, look for the file having the MXP extension (standard Adobe extensions format).
Now follow the steps below to setup your component.
(1) Extract the contents of the .ZIP pack you received to a location on your hard drive.
(2) Start the Adobe Extension Manager using one of these methods:
a. Double-click the component (.MXP) file in Windows Explorer (Windows) or in the Finder (Macintosh).
b. In Flash, select (m) Help / Manage Extensions.
c. In Windows, select (m) Adobe / Adobe Extension Manager read more
1. Start Adobe Flash and open a new document
2. Open the Components Panel ( (m) Window/Components). You will find the component in the Flashtuning folder.

3. Drag the component (FtTableRenderer) from the Components Panel to the stage. The component graphic symbol should now be displayed on the stage.
4. Create an XHTML file which includes a table definition using your preffered HTML editor (eg. Dreamweaver) or make a copy of the table.html file found in the simple HTML rendering sample available online in the Downloads area (click here).
5. Switch read more
This tutorial is going to teach you how to draw a Vista styled mouse in Photoshop using the Pen Tool
, and then colour it by shading and highlight techniques using the Burn Tool
and Dodge Tool
. These colouring techniques will help you understand how to create depths using shading and highlighting without the need of reference cross lines. Note that this tutorial requires basic pen tool drawing skills to be able to execute it. After completing the tutorial, your final mouse is going to look similar to the finished sample below:

Our tutorial is divided into the following sections:
- Drawing the mouse's base shapes.
- Shading and read more

In this tutorial we are going to create a simple 3D glowing world globe icon. This can then be applied to a logo or one color image instead of a map.
Step 1
In Photoshop lets open up an 800×800px document. Our document doesn’t have to be huge because we are only making an icon.

Step 2
Now we are going to create the basic shape for our icon. Click on the Ellipse tool and hold down Shift, click and drag a circle across the top half of the document. Holding down shift gives us a perfectly round circle.

Step 3
If your colors read more